12/18/2023 0 Comments Fight night champion pc review youtube![]() ![]() Other changes include a dialling back on Round 4’s heavy emphasis on counter punching (although these blows remain devastating), and automatic switching between blocks for head and body shots. While making combination punching far more accessible, Full Spectrum controls rob the more advanced blows of some of their complexity and satisfaction, and in doing so ensure the legions of online big-hitters will have an even easier time spamming their constant uppercuts. Meanwhile, go between a jab and a hook and you’ll get a straight flare. Sticks, however, get a few extra moves push it in a half-way direction between a hook and an uppercut and you’ll get the ridiculously titled hookercut, known as a shovel hook in actual boxing. Whereas Rounds 3 and 4 had more demanding punches mapped to increasingly complicated analogue movements, Champion gives each type of swing a particular direction – diagonally upwards to throw a jab, straight across the middle for a hook, and diagonally downwards to bust out the heavy uppercuts.īuttons also give you access to left and right jabs, hooks and uppercuts, with the latter executed by hitting jab and hook together. While the buttons will always win for precision, it’s still easy to queue up devastating flurries of blows when fighting with the stick, though the age-old problem of imprecision often rears its head when you find yourself swinging three or four times accidentally. In a bid to satisfy everyone at once, EA now accommodates both the stick and face buttons on the same controller mapping, shifting Round 4’s button commands to the d-pad. After their notable absence at Fight Night Round 4’s launch, button controls sheepishly find themselves returning to the mix by default, though EA still clearly favours the analogue-stick batterings dished out by their spangly new analogue input method – dubbed Full Spectrum Punch Control by the suits in marketing. Series veterans will probably skip straight to the other modes, though not until they’ve weighed in on the undying buttons-versus-sticks debate. The mode functions as a rather brief distraction, although beginners will find the disguised bits of advice helpful to understanding some of the finer aspects of the game. The campaign barely pushes two hours of fights, although you probably spend a fair chunk of additional time watching its cutscenes. ![]() While Champion mode is the game’s headline feature, there’s simply not that much substance in it. Despite it only taking about twenty minutes in real life terms, you know Andre’s been in prison for a while because he puts on 60lbs of muscle and grows a beard. Long-term fans of boxing games will notice how it’s like the distilled essence of Punch-Out!! has been squeezed through a blood-stained canvas.Ī brief jaunt in the middle of the game has you thrown in prison for seven years – because the game is dark and gritty now, and this is conveniently the best way to show off the new blood effects – where you engage in a few rounds of bare-knuckle boxing against some Aryan bruisers, and then it’s back out to walk the long path to redemption and a whopping great title belt. Wedged in the middle of cutscenes where Bishop’s resolve never wavers are the boxing matches, most of which take on the form of themed brawls where you’re either not allowed to perform a particular move, such as body blows, or where you’re encouraged to focus on a particular attack. ![]() Andre Bishop is your lead man, rising up the ranks of the amateur league and on the cusp of turning pro. ![]()
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